The Glock-18 is a semi-automatic pistol recognized for its versatility and affordability. In both Counter-Strike: Global Offensive and Counter-Strike 2, it is automatically provided to Terrorists at the start of each half, making it a key weapon during pistol rounds.
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Originally designed as a selective-fire version of the Glock 17 for counter-terrorism use, the real Glock-18 features a fire mode selector that allows it to switch between semi-automatic and fully automatic firing. In the Counter-Strike games, however, the fully automatic option is replaced by a three-round burst mode, giving the pistol an advantage in close-quarters combat.
The Glock-18 is characterized not just by its burst-fire capability but also by its 20-round magazine, offering a higher ammo capacity compared to many other pistols. Although it inflicts less damage and has lower armor penetration than the default Counter-Terrorist pistols (USP-S and P2000), its versatility and minimal recoil make it effective in specific scenarios, especially against unarmored opponents.
Glock-18: Characteristics and Mechanics
To use the Glock-18 effectively, it is important to understand its features and how to use them to your advantage. This pistol combines accuracy and speed, while taking into account its low damage.
Fire Modes: Semi-Automatic and Shock Mode
One of the key features of the Glock-18 is the ability to switch between semi-automatic and striker-fired modes. In semi-automatic mode, the pistol fires single shots with high accuracy, which is ideal for medium-to-long-range engagements that require precise hits.
Impact mode, on the other hand, fires three rounds in a row at high velocity. While this mode can do significant damage at close range, it also comes with more recoil and delay between bursts. The shock queue is best used in confined spaces or when attacking an enemy.
Armor Damage and Penetration
While the Glock-18 is not known for its high damage, it performs well in pistol rounds where opponents are unlikely to be wearing armor. Its head damage becomes lethal against unprotected targets, making it suitable for aggressive tactics such as attacking. However, his low armor penetration makes him ineffective against players with helmets, often requiring three headshots for a mid-range kill.