The M14 EBR (Enhanced Battle Rifle) has been a longtime presence in the Call of Duty series, appearing in various games as a sniper and marksman rifle. Famed for its semi-automatic firing mode and versatility, the M14 EBR is a favorite among snipers and tactical players. In this guide, we’ll take an in-depth look at the rifle’s history, features, available attachments, and gameplay tips to help you use this powerful weapon effectively.
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In Modern Warfare 2, the M14 EBR rifle serves as a sniper rifle in the campaign, multiplayer, and Special Ops modes. In multiplayer mode, it is called the M21 EBR, retaining its semi-automatic properties of high damage and accuracy. In multiplayer it does 70 damage per shot, and with the Stopping Power perk it allows you to kill an enemy in the head at any range with a single shot.
However, without the Stopping Power skill and when using a silencer, the damage is reduced to 50, and it takes two shots to kill an enemy. The M14 EBR’s recoil is negligible in single-player, but increases slightly in multiplayer, making it difficult to fire accurately when firing quickly. At a rate of 1200 rounds per minute, the player is able to empty a 10-round magazine in less than a second, although the high recoil requires careful aiming.
Special Ops mode missions also show the M14 EBR in various variants, such as with a thermal sight or silencer, making it a useful tool for stealth and tactical approaches.
The M14 EBR appears in Modern Warfare 3 with minimal changes to its core functionality. It is available in both Campaign and Special Ops modes, reaffirming its role as a semi-automatic sniper rifle with high penetration.
In Call of Duty: Ghosts, the M14 EBR gets a new name, the MK14 EBR, which is now categorized as a marksmanship rifle rather than a sniper rifle. The MK14 delivers high damage with moderate recoil, making it effective for medium to long range combat. A 10-round magazine (and 18 rounds in multiplayer mode) allows for sustained fire at enemies, although its slow rate of fire makes it less effective for close-quarters combat.